Dec 252017
 
Operation Overkill II On-line BBS door. Search for and destroy the Hydrites that invaded Earth after a nuclear war.
File OOII995B.ZIP from The Programmer’s Corner in
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Operation Overkill II On-line BBS door. Search for and destroy the Hydrites that invaded Earth after a nuclear war.
File Name File Size Zip Size Zip Type
ALPHA 11215 3953 deflated
DESC.DOC 4772 1894 deflated
EDITOOII.ZIP 60708 57697 deflated
INFOCOM.TXT 810 294 deflated
MANUAL.DOC 23928 8205 deflated
OOII.ZIP 268920 260585 deflated
OOIITOP.DOC 1726 854 deflated
OOINFO.DOC 1600 837 deflated
README.1ST 575 336 deflated
REGISTER.DOC 1517 568 deflated
WHATS.NEW 17356 6700 deflated

Download File OOII995B.ZIP Here

Contents of the MANUAL.DOC file
























The Ultimate in Door Games for Any BBS System








OPERATION: OVERKILL II
~~~~~~~~~~~~~~~~~~~~~~
SysOp's Manual

Beta-Version .995
Copyright (C) 1991
Dustin Nulf & Tom Hazel









[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 1 ]]






Table of Contents
=-=-=-=-=-=-=-=-=


Page #
Terms and Conditions for use .......................... 2
Registration .......................................... 2
Contents (files) in Zip ............................... 3
Main Programs ..................................... 3
Documents / Manuals ............................... 3
Data Files ........................................ 3
Map Files ......................................... 3
Text Files ........................................ 3
Setting up Overkill II ................................ 4
Configuration ......................................... 4
Bios vs Direct Video .............................. 4
Hours Between Calls ............................... 4
System Operator's Handles ......................... 5
Name of Complex Building .......................... 5
Minutes per Player ................................ 5
File Name of Maps ................................. 5
Action Combat Speed Delay ......................... 5
Use Fossil Driver ................................. 5
Game Reset ........................................ 6
SysOps Real Name .................................. 6
BBS Name .......................................... 6
Registration Code ................................. 6
Running (Local operation) OverKill .................... 7
Running OOII as a Door ................................ 7
BBSINFO.OO ............................................ 8
Online Keys ........................................... 8
Communications Post/Feedback .......................... 9
Playing the Sysop ..................................... 9
Text Files ............................................ 9
CLOGON.TXT/ALOGON.TXT ............................. 9
MENUS.TXT ......................................... 9
USERDOCS.TXT ...................................... 9
BULLETIN.TXT ...................................... 10
NEWS.TXT .......................................... 10
INVNTORY.TXT ...................................... 10
External Programs for OOII ............................ 10
MAINTOO.EXE ....................................... 10
OOIITOP.EXE ....................................... 10
DESC.EXE .......................................... 10
Multi-Nodes ........................................... 10
Baud Rates ............................................ 11
That's All Folks ...................................... 11


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 2 ]]




[[ TERMS AND CONDITIONS ]]
~~~~~~~~~~~~~~~~~~~~
This product is completely copyrighted by Dustin Nulf and Tom Hazel. In no
way should the object code be modified and redistributed. Only one legal
registered copy of this game per computer is allowed and no exterior programs
should interfer with the normal registration process. Ideas based on the
concept of Operation: Overkill II in other doors are infringement of
copyright. This program is presented on an "as is" basis with no guarantee
to the system operator or liability against the authors.


[[ REGISTRATION ]]
~~~~~~~~~~~~
Registration for Overkill II is completely optional. With registration, you
are capable of having up to 100 active players as well as removing the long
delay screen at start-up. Also, the options of the Player Editor and the
Monster Editor become available in Overkill II's editor, EDITOOII.

The registration cost is $25.00 US dollars. The process is quite easy.
Simply fill out REGISTER.DOC from the Overkill package, print it, and send it
to Dustin Nulf. Once received, the registration code-key will be sent back
to the registrant and applied in the OOCONFIG.EXE configuration program. This
entire procedure takes approximately one to two weeks (or less, depending on
how long the mail takes to get through).

Without registration, the program is FULLY functional. However, the only
drawback is that a maximum of 10 users can access the game, active or not.

You can find the latest updates and new utilities for OOII on the support
boards. An OOII newsletter every few months is another feature that comes
along with registration.


I hope you and your users enjoy the game well enough to consider registering!



[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 3 ]]


[[ CONTENTS OF OOII991B.ZIP ]]
~~~~~~~~~~~~~~~~~~~~~~~~
Main Programs:

OOII.EXE { Main Program }
OOII.OVR { Overlay file }
OOCONFIG.EXE { Configuration Set-up }
OOINFO.EXE { BBS-to-OOII conversion program }
OOIITOP.EXE { Top 10 Bulletin Generator }
DESC.EXE { Combat Description Compiler }
MAINTOO.EXE { Maintenance Program }

Documents/Manuals:

MANUAL.DOC { Sysops Manual for OOII }
OOIITOP.DOC { Manual for Top 10 Generator }
OOINFO.DOC { Manual for BBS-to-OOII conversion program }
DESC.DOC { Manual for Combat Description Compiler }
REGISTER.DOC { Registration form }
WHATS.NEW { New information concerning updates for Sysops }

Data Files:

DESC.DAT { Combat descriptions }
BADNAME.DAT { Names not allowed in the game (text) }
MONSTER.DAT { Monster file }

Map Files:

ZAVERUS.MP* { Zaverus Map - level 1 - 5 - Harder }
VIDLAND.MP* { Vidland Map - level 1 - 5 - Easier }
PRISON.MAP { Hydrite Prison map (non-editable) }

Text Files:

INVNTORY.TXT { Inventory File }
CLOGON.TXT { Title Screens (ANSI) }
ALOGON.TXT { Title Screens (ASCII) }
MENUS.TXT { Menu Screens }
USERDOCS.TXT { Player's manual }
DISEASES.TXT { Disease descriptions }
DESC.TXT { Combat Descriptions }
BULLETIN.TXT { Bulletin information }
DEATH.TXT { Death Scenes }



[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 4 ]]


[[ SETTING UP OVERKILL II ]]
~~~~~~~~~~~~~~~~~~~~~~
Operation: Overkill II is only configurable for hard drive systems.

Make a directory on your hard drive called OOII. Unzip all the files of
OOII995B.ZIP into this directory.


[[ Configuration ]]
~~~~~~~~~~~~~
To configure OOII, run the program OOCONFIG.EXE. Set all of the config-
uration information to your requirements. The configuration data file,
OOCONFIG.DAT, is simultaneously created.

The defaults stand as:

1) BIOS/Direct Video Output > D
2) Hours Between Calls > 4
3) System Operator's Handle > ZZEXON
4) Name of Complex Building > ZZEXLIA
5) Minutes/Time per Player > 30
6) File name of Maps > ZAVERUS
7) Action Combat speed delay > 28
8) Using a Fossil Driver > N
9) Running more than 1 node > N
A) Reset Game > NO
B) Sysop's Real Name > SYSOP
C) BBS Name > UNKNOWN
D) Registration number > 0


BIOS vs. Direct Video:

Those who run DesqView or some other Multi-tasker may need to switch the
output to BIOS. This tells the computer to output all the text through
DOS first so the screen won't "bleed" over. However, several SysOps have
mentioned that using Direct Video mode works with OOII when they
"virtualize" the screen (a function in DesqView). However, re-routing
the output through DOS first can slow the game's performance.

Hours Between Calls:

This variable should be in the area of 4 to 12 hours. The hours between
calls was implemented to make the game more fair and give more people a
chance to log onto the game. If you want to stretch out the games overall
length, you may want to set the hours between calls to a higher number.


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 5 ]]

System Operator's Handle:

This is the name that is written to the Userfile when Overkill first loads.
You use this handle when you want to log onto the game yourself. You can
set your handle to anything you want. However, once the userfile has
been created, you may not change your handle, unless using the EDITOOII
Player Editor.

Name of Complex Building:

This is your place, so you can name it whatever you wish. Try not to make
the name entirely too long, since the name flashes up in the game once
in a while. "ZZexlia" is the default.

Minutes per Player:

You can adjust the amount of time that a user receives per game. The
default time is 30 minutes, not too long and not too short. Of course, if
the time from the main BBS is lower, it will adjust itself to the lowered
time (in case of an event, etc).

File Name of Maps:

This is name of the files (without extensions) that OOII loads up when
reading the map files. All maps have the extension of .MP1, .MP2, etc.
Do NOT enter an extension (such as ZAVERUS.MP1) when configuring the main
name of the maps. Type in just the root name.

Action Combat Speed Delay:

This variable is how the Sysop can make the game either easier or harder.
The Action Combat delay determines how fast the combat procedure will
occur. If you want the game to be more difficult, simply lower the delay
speed down a few notches. However, the speed level may NOT go below 20.
This option is most useful for Sysop's with -=FAST! computers. I have a
rather slow computer, so my speed is adjusted for my computer. If you
do run a faster computer (such as a 386 or a spruced up 286), you may need
to set this variable to a higher delay. Tom's computer is extremely fast
and OOII has been tested on it with higher delays with no problems.
If you get complaints from your users saying its "too fast!", raise the
number up a notch or so. Playing the game locally will give you an idea
of what it should be set to. The default speed is 28.

Use Fossil Driver:

If you plan on running OOII with speeds of 9600 or above, a fossil driver
is REQUIRED. You can obtain fossil drivers like X00, BNU and others
from most any public domain BBS. Documents in the fossil drivers explain
their setups easily. Set the "Using Fossil Driver" field to 'Y' if you
plan to use fossil, else type in 'N'.


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 6 ]]

Game Reset:

To reset the current game you have running at anytime, toggle this option
to RESET. As you exit OOCONFIG.EXE, the game files will be re-initialized
for a new game. However, make sure you do not hit this key by accident
before exiting OOCONFIG -- please double check!

SysOp's Real Name:

In this field, you will need to enter the name of the Sysop as recorded by
your BBS. Some BBS's record the SysOps name as "SYSOP". If so, enter
"SYSOP" into this field (if it's not already set as the default).

BBS Name:

Here, enter the name of your BBS (or the name of the Sysop) you wish to
register under. This will determine your registration code if you should
register OOII. The default is UNKNOWN.

Registration Code:

If you have registered your copy of OOII, you will receive a registration
number. Type this registration number into this field. Remember that your
registration number involves the BBS name, so a change in the BBS name
could temporarily un-register your copy. Please contact us if you change
your BBS name.


Once you have all of your configuration set correctly, exit the program
and hit "Y" to save the changes. If you are running OOCONFIG for the first
time, all the necessary game files will be created at this time. Once it
creates the USERFILE.OO file, you will be asked for a password.



[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 7 ]]



[[ LOADING UP OVERKILL II ]]
~~~~~~~~~~~~~~~~~~~~~~
To run the game locally, on the DOS prompt in your OOII directory, type in:


C:\OOII>OOII LOCAL


Then, when you are asked:

"What is your real name?"

-/\-:

type in your real name (or the name used in the OOCONFIG).

The screen will then display:

"Access Code: "

Now type in your password you selected from OOCONFIG. Presto! You have just
signed on as the Sysop.

To understand more of the game play, read USERDOCS.TXT (the Player's Guide).


[[ RUNNING OOII AS A DOOR ]]
~~~~~~~~~~~~~~~~~~~~~~
A program called OOINFO is used to get the information from the main BBS
needed for OOII. OOINFO is invoked in the door batch file. When executed, it
reads the selected data files of the BBS (PCBOARD.DAT, DOOR.SYS, etc). It
then creates a text file called BBSINFO.OO in which OOII reads at startup.

Here is a sample batch file:

CD\OOII
OOINFO 4 \BBS\
MAINTOO
OOII
CD\BBS


Please read OOINFO.DOC for more information on the exact setup for your batch
file.


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 8 ]]


[[ BBSINFO.OO ]]
~~~~~~~~~~
BBSINFO.OO (a standard text file created from OOINFO.EXE) contains the
following information:

FIRST LAST
0 = local, 1 = Com1, 2 = Com2
0-38400


Contents of the README.1ST file
























The Ultimate in Door Games for Any BBS System








OPERATION: OVERKILL II
~~~~~~~~~~~~~~~~~~~~~~
SysOp's Manual

Beta-Version .995
Copyright (C) 1991
Dustin Nulf & Tom Hazel









[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 1 ]]






Table of Contents
=-=-=-=-=-=-=-=-=


Page #
Terms and Conditions for use .......................... 2
Registration .......................................... 2
Contents (files) in Zip ............................... 3
Main Programs ..................................... 3
Documents / Manuals ............................... 3
Data Files ........................................ 3
Map Files ......................................... 3
Text Files ........................................ 3
Setting up Overkill II ................................ 4
Configuration ......................................... 4
Bios vs Direct Video .............................. 4
Hours Between Calls ............................... 4
System Operator's Handles ......................... 5
Name of Complex Building .......................... 5
Minutes per Player ................................ 5
File Name of Maps ................................. 5
Action Combat Speed Delay ......................... 5
Use Fossil Driver ................................. 5
Game Reset ........................................ 6
SysOps Real Name .................................. 6
BBS Name .......................................... 6
Registration Code ................................. 6
Running (Local operation) OverKill .................... 7
Running OOII as a Door ................................ 7
BBSINFO.OO ............................................ 8
Online Keys ........................................... 8
Communications Post/Feedback .......................... 9
Playing the Sysop ..................................... 9
Text Files ............................................ 9
CLOGON.TXT/ALOGON.TXT ............................. 9
MENUS.TXT ......................................... 9
USERDOCS.TXT ...................................... 9
BULLETIN.TXT ...................................... 10
NEWS.TXT .......................................... 10
INVNTORY.TXT ...................................... 10
External Programs for OOII ............................ 10
MAINTOO.EXE ....................................... 10
OOIITOP.EXE ....................................... 10
DESC.EXE .......................................... 10
Multi-Nodes ........................................... 10
Baud Rates ............................................ 11
That's All Folks ...................................... 11


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 2 ]]




[[ TERMS AND CONDITIONS ]]
~~~~~~~~~~~~~~~~~~~~
This product is completely copyrighted by Dustin Nulf and Tom Hazel. In no
way should the object code be modified and redistributed. Only one legal
registered copy of this game per computer is allowed and no exterior programs
should interfer with the normal registration process. Ideas based on the
concept of Operation: Overkill II in other doors are infringement of
copyright. This program is presented on an "as is" basis with no guarantee
to the system operator or liability against the authors.


[[ REGISTRATION ]]
~~~~~~~~~~~~
Registration for Overkill II is completely optional. With registration, you
are capable of having up to 100 active players as well as removing the long
delay screen at start-up. Also, the options of the Player Editor and the
Monster Editor become available in Overkill II's editor, EDITOOII.

The registration cost is $25.00 US dollars. The process is quite easy.
Simply fill out REGISTER.DOC from the Overkill package, print it, and send it
to Dustin Nulf. Once received, the registration code-key will be sent back
to the registrant and applied in the OOCONFIG.EXE configuration program. This
entire procedure takes approximately one to two weeks (or less, depending on
how long the mail takes to get through).

Without registration, the program is FULLY functional. However, the only
drawback is that a maximum of 10 users can access the game, active or not.

You can find the latest updates and new utilities for OOII on the support
boards. An OOII newsletter every few months is another feature that comes
along with registration.


I hope you and your users enjoy the game well enough to consider registering!



[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 3 ]]


[[ CONTENTS OF OOII991B.ZIP ]]
~~~~~~~~~~~~~~~~~~~~~~~~
Main Programs:

OOII.EXE { Main Program }
OOII.OVR { Overlay file }
OOCONFIG.EXE { Configuration Set-up }
OOINFO.EXE { BBS-to-OOII conversion program }
OOIITOP.EXE { Top 10 Bulletin Generator }
DESC.EXE { Combat Description Compiler }
MAINTOO.EXE { Maintenance Program }

Documents/Manuals:

MANUAL.DOC { Sysops Manual for OOII }
OOIITOP.DOC { Manual for Top 10 Generator }
OOINFO.DOC { Manual for BBS-to-OOII conversion program }
DESC.DOC { Manual for Combat Description Compiler }
REGISTER.DOC { Registration form }
WHATS.NEW { New information concerning updates for Sysops }

Data Files:

DESC.DAT { Combat descriptions }
BADNAME.DAT { Names not allowed in the game (text) }
MONSTER.DAT { Monster file }

Map Files:

ZAVERUS.MP* { Zaverus Map - level 1 - 5 - Harder }
VIDLAND.MP* { Vidland Map - level 1 - 5 - Easier }
PRISON.MAP { Hydrite Prison map (non-editable) }

Text Files:

INVNTORY.TXT { Inventory File }
CLOGON.TXT { Title Screens (ANSI) }
ALOGON.TXT { Title Screens (ASCII) }
MENUS.TXT { Menu Screens }
USERDOCS.TXT { Player's manual }
DISEASES.TXT { Disease descriptions }
DESC.TXT { Combat Descriptions }
BULLETIN.TXT { Bulletin information }
DEATH.TXT { Death Scenes }



[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 4 ]]


[[ SETTING UP OVERKILL II ]]
~~~~~~~~~~~~~~~~~~~~~~
Operation: Overkill II is only configurable for hard drive systems.

Make a directory on your hard drive called OOII. Unzip all the files of
OOII995B.ZIP into this directory.


[[ Configuration ]]
~~~~~~~~~~~~~
To configure OOII, run the program OOCONFIG.EXE. Set all of the config-
uration information to your requirements. The configuration data file,
OOCONFIG.DAT, is simultaneously created.

The defaults stand as:

1) BIOS/Direct Video Output > D
2) Hours Between Calls > 4
3) System Operator's Handle > ZZEXON
4) Name of Complex Building > ZZEXLIA
5) Minutes/Time per Player > 30
6) File name of Maps > ZAVERUS
7) Action Combat speed delay > 28
8) Using a Fossil Driver > N
9) Running more than 1 node > N
A) Reset Game > NO
B) Sysop's Real Name > SYSOP
C) BBS Name > UNKNOWN
D) Registration number > 0


BIOS vs. Direct Video:

Those who run DesqView or some other Multi-tasker may need to switch the
output to BIOS. This tells the computer to output all the text through
DOS first so the screen won't "bleed" over. However, several SysOps have
mentioned that using Direct Video mode works with OOII when they
"virtualize" the screen (a function in DesqView). However, re-routing
the output through DOS first can slow the game's performance.

Hours Between Calls:

This variable should be in the area of 4 to 12 hours. The hours between
calls was implemented to make the game more fair and give more people a
chance to log onto the game. If you want to stretch out the games overall
length, you may want to set the hours between calls to a higher number.


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 5 ]]

System Operator's Handle:

This is the name that is written to the Userfile when Overkill first loads.
You use this handle when you want to log onto the game yourself. You can
set your handle to anything you want. However, once the userfile has
been created, you may not change your handle, unless using the EDITOOII
Player Editor.

Name of Complex Building:

This is your place, so you can name it whatever you wish. Try not to make
the name entirely too long, since the name flashes up in the game once
in a while. "ZZexlia" is the default.

Minutes per Player:

You can adjust the amount of time that a user receives per game. The
default time is 30 minutes, not too long and not too short. Of course, if
the time from the main BBS is lower, it will adjust itself to the lowered
time (in case of an event, etc).

File Name of Maps:

This is name of the files (without extensions) that OOII loads up when
reading the map files. All maps have the extension of .MP1, .MP2, etc.
Do NOT enter an extension (such as ZAVERUS.MP1) when configuring the main
name of the maps. Type in just the root name.

Action Combat Speed Delay:

This variable is how the Sysop can make the game either easier or harder.
The Action Combat delay determines how fast the combat procedure will
occur. If you want the game to be more difficult, simply lower the delay
speed down a few notches. However, the speed level may NOT go below 20.
This option is most useful for Sysop's with -=FAST! computers. I have a
rather slow computer, so my speed is adjusted for my computer. If you
do run a faster computer (such as a 386 or a spruced up 286), you may need
to set this variable to a higher delay. Tom's computer is extremely fast
and OOII has been tested on it with higher delays with no problems.
If you get complaints from your users saying its "too fast!", raise the
number up a notch or so. Playing the game locally will give you an idea
of what it should be set to. The default speed is 28.

Use Fossil Driver:

If you plan on running OOII with speeds of 9600 or above, a fossil driver
is REQUIRED. You can obtain fossil drivers like X00, BNU and others
from most any public domain BBS. Documents in the fossil drivers explain
their setups easily. Set the "Using Fossil Driver" field to 'Y' if you
plan to use fossil, else type in 'N'.


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 6 ]]

Game Reset:

To reset the current game you have running at anytime, toggle this option
to RESET. As you exit OOCONFIG.EXE, the game files will be re-initialized
for a new game. However, make sure you do not hit this key by accident
before exiting OOCONFIG -- please double check!

SysOp's Real Name:

In this field, you will need to enter the name of the Sysop as recorded by
your BBS. Some BBS's record the SysOps name as "SYSOP". If so, enter
"SYSOP" into this field (if it's not already set as the default).

BBS Name:

Here, enter the name of your BBS (or the name of the Sysop) you wish to
register under. This will determine your registration code if you should
register OOII. The default is UNKNOWN.

Registration Code:

If you have registered your copy of OOII, you will receive a registration
number. Type this registration number into this field. Remember that your
registration number involves the BBS name, so a change in the BBS name
could temporarily un-register your copy. Please contact us if you change
your BBS name.


Once you have all of your configuration set correctly, exit the program
and hit "Y" to save the changes. If you are running OOCONFIG for the first
time, all the necessary game files will be created at this time. Once it
creates the USERFILE.OO file, you will be asked for a password.



[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 7 ]]



[[ LOADING UP OVERKILL II ]]
~~~~~~~~~~~~~~~~~~~~~~
To run the game locally, on the DOS prompt in your OOII directory, type in:


C:\OOII>OOII LOCAL


Then, when you are asked:

"What is your real name?"

-/\-:

type in your real name (or the name used in the OOCONFIG).

The screen will then display:

"Access Code: "

Now type in your password you selected from OOCONFIG. Presto! You have just
signed on as the Sysop.

To understand more of the game play, read USERDOCS.TXT (the Player's Guide).


[[ RUNNING OOII AS A DOOR ]]
~~~~~~~~~~~~~~~~~~~~~~
A program called OOINFO is used to get the information from the main BBS
needed for OOII. OOINFO is invoked in the door batch file. When executed, it
reads the selected data files of the BBS (PCBOARD.DAT, DOOR.SYS, etc). It
then creates a text file called BBSINFO.OO in which OOII reads at startup.

Here is a sample batch file:

CD\OOII
OOINFO 4 \BBS\
MAINTOO
OOII
CD\BBS


Please read OOINFO.DOC for more information on the exact setup for your batch
file.


[[ Documentation to OPERATION OVERKILL II - Ver. .995 Page 8 ]]


[[ BBSINFO.OO ]]
~~~~~~~~~~
BBSINFO.OO (a standard text file created from OOINFO.EXE) contains the
following information:

FIRST LAST
0 = local, 1 = Com1, 2 = Com2
0-38400


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