Category : BBS Programs+Doors
Archive   : DWARZ105.ZIP
Filename : SYSOP.DOC

 
Output of file : SYSOP.DOC contained in archive : DWARZ105.ZIP
ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ·
º DRAGON WARZ! SYSOP INSTALLATION DOCUMENTATION º
º c. 1990, BRUCE RUONA, SOFTSPOT SOFTWARE º
ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĽ

I. INTRODUCTION:

This game is attempting to go where no other has gone before, featuring full
INTER-BBS Attacks, Espionage, and Sabotage. Thus the main emphasis is not
on Player -Vs- Player Competition so common to todays BBS Door games, but
Competition on a BBS -Vs- BBS level with Cooperation instead of Competition
between the players on an individual BBS being the key to ultimate
success.

In the Archive DWARZ.ZIP You'll find the following Files:


DWARZ.EXE This is the MAIN player door exe file.

DWARZNET.EXE This is the utility which handles resolution
of the incoming INTER-BBS operations as well as
returning attack results.

MAINT.EXE This is the DAILY maintaince utility, which must be added
to your daily maintaince batch file routines.

MANAGER.EXE this is a multi-purpose utility which also can be run from
your daily maintaince routines. See MANAGER.DOC for more
details. ONLY RUNS ON REGISTERED DWARZ SYSTEMS.

UPDATE.ASC Text file containing changes from previous editions.
(may or may not be present in all archives)

INSTALL.EXE Installation routines.

CONVERT.EXE Data Conversion Utility, version 1.00 to 1.05.

SYSOP.DOC This File.

ROUTE.DOC Documentation file describing built in ROUTING of data
files and how to set up your ROUTE.INF file to route your
data in the most cost effective way.

PLAYER.DOC Player documentation file with some hints/tips on being a
successfull DWARZ player.

PARAMETR.DOC Documentation File containg a list of all available
DOS command line parameters.

LEAGUE.DOC Information on creating your OWN game.

ENTRY.DOC Text file application for having your BBS added to one or
more of the NATIONAL competion leagues.

SITE.DOC Text file listing OFFICIAL current distribution points of
the DWARZ package. While not guaranteed, the package
should ALWAYS be available on these systems. Note that
NODE ZERO in each of the zones is the OFFICIAL REGISTRATION
site for that Zone!

REGISTER.FRM REGISTRATION FILE. (ZONE ONE-North America)
EUROPE.FRM REGISTRATION FILE. (ZONE TWO-Europe)
AUST.FRM REGISTRATION FILE. (ZONE THREE-Australian)

RULES.DOC Documentation File containing a list of competition rules
and regulations.



System requirements for running this door include an IBM Compatible

system, 640K Memory, and Hard Drive DOS 3.0 or later.
Additionally, you MUST be a member of the FIDO NET network with a valid
Node Number (NON POINT!) and have a CONTINOUS Mailer such as
FD/BINKLEY/D'BRIDGE running as a front end to your BBS.
This Door supports the DORINFO1.DEF file common to QBBS, RA,
and others and will obtain all necessary information on comm parameters
and user statistics from this file.
Baud rates supported range from 300 to 38.4K Baud, with complete
carrier detection routines built in.

II. UPGRADING FROM AN EARILER VERSION.

If this is a first time installation you may skip this section.

Ok, Still with me Huh?

WARNING: BEFORE PERFORMING THE UPGRADE ROUTINE, YOU SHOULD FIRST BACK
UP YOUR PLAYER.DAT AND SYSTEM.DAT IN CASE OF DISASTER.

The upgrade process is REAL EASY, all you need do is place a copy of the
convert.exe in your dwarz subdirectory and run it. Your data files will
automatically be updated to reflect the changes occurring in version 1.05
and the CRC checking for DUP.DAT will be added to your files.


III. INSTALLATION:

Installing this Door is quite simple and consists of a very few
steps.

(A.) Make a directory and place the files found in this archive
into this directory.

(B.) Run the INSTALL program, this will create a few
sub-directories needed by the program, after which
you will be requested to answer a few simple questions
about your individual set-up such as path names to your
INBOUND Fido FILES Directory, your Home BBS directory,
and a few customized file names for the daily news file.

(C.) ADD the DWARZNET program to your Front end batch files
Prior to unpacking incoming mail.

(D.) Follow the necessary steps to add the DWARZ door program
to your BBS door section.

(E.) ADD MAINT.EXE to your daily mainenance bat file.

NOTE: if you are running one of the 'Big Three' Mailers
(Binkley 2.4, Front Door, or DBridge) you should have an appropriate
environment variable such as SET DB=C:\DBRIDGE included in your System
when running the install program for the first time. This will allow
the install program to automatically locate your Mailers control file
which it will attempt to read the necessary information for the
dwarz door making your initial installation of this door almost
100% automatic!

Mailer: Control File: Versions:
--------------------------------------------------------
BINKLEY BINKLEY.CFG 2.4+
FRONT DOOR SETUP.FD 1.99c
FD.SYS 2.xx+
DBRIDGE DBRIDGE.AUT 1.30/1.31

if you DO NOT run one of these three mailers...well theres always
the manual entry method...sorry...

Step (C.) adds the necessary door interface to your FIDO mailer,
and will thus most likely cause the most problems. In adding
this to your BAT file, you MUST have your mailer set to exit on
receipt of ANY mail to prevent the possible receipt of additional
incoming data files, even if the only thing your exit does is to
process any of the games incoming data files. In your Mailer BAT
files where incoming mail is processed, you'd then want to add
these two lines:
CD
REM
REM note that '###' in the following line is your
REM INDIVIDUAL REALM Number I've Assigned you!
REM
if EXIST \*.### DWARZNET
REM
REM Now continue on with your normal incoming mail
REM process...

Thus, for example, in my set up here (Using FD 1.99c) I have
mail set to exit on receipt of any file at an error level of 90,
then in my batch file under the appropriate errorlevel, I've
added these lines:
CD \dwarz
REM I'm REALM 0 yours will be different!!!!
if EXIST \FD\FILES\*.0 DWARZNET
REM
REM Now I continue on with normal mail processing...

Using DBridge v1.30 (or later), simply add the above Batch file
lines to the DOS COMMANDS under each and every EVENT SCHEDULE that
you have.

As an alternative to running this in the above 'Continous' mode,
you may instead wish to simply run DWARZNET once per day in your
daily batch files. Either method is acceptable, as long as
DWARZNET runs AT LEAST ONCE per DAY.

be sure to replace the '*.0' above with your appropriate Realm
Number (which will be indicated in the upper right corner of
the DWARZNET utility screen)!!

If you have any questions on this please Netmail your appropriate
support/registration site, they can help you.

The game itself and the dwarznet processing utility will automatically
create the necessary FILE ATTACH netmail messages to the appropriate
BBS in order to send the data files between your BBS and theirs.

Now that you have the software installed, you must forward EITHER
ENTRY.FRM _or_ REGISTER.FRM to the appropriate leader for your
intended League (this will ALWAYS be the FIRST node in a REALMS.DAT)
Generally, within 48 hours of receiving your form, either/or a
realms.dat file will have been created and placed on HOLD for your
system to pick up, so you'll have to poll the appropriate site
to pick this up. If you wish to Join the OFFICIAL NATIONAL League,
all that is necessary is that you forward your ENTRY.FRM to the

Main distribution site for your Fido Zone.

IV. PLAYING THE GAME (a few hints a pointers...):

Before you can do ANYTHING to another BBS you must first SEND
and RECIEVE back a valid RECON force from the interRealm menu!
Without this you won't be able to attack, spy or attempt any
sabotage! (note however that you will not be able access this
menu in the DWARZ program until your player is out of the 20
turn protection mode!)

Armies in this game consist of WARRIORS, DRAGONS, MAGIC USER'S,
and CASTLES. Warriors are Offensive & Defensive, DRAGONS are
PURELY OFFENSIVE, MAGIC USER'S are BOTH Offensive and Defensive,
and CASTLES are PURELY DEFENSIVE.

As stated in the Game, not paying or feeding your population or
armies will lead to some REALLY, REALLY, REALLY nasty results!
However, you have a little bit of lee-way in the actual amount
you wish to pay them, the requested amount is the optimum amount
and you MAY be able to sneak by with paying them slightly less
then they request.

The object of the game is to be the biggest, baddest player ever
based on both SCORE and Number of CITIES you own. When you first
begin, you will be able to build cities relatively cheap, however,
after a certain point, cities will become prohibitively expensive
and thus you'll be better off capturing Cities from other BBS's.
There are basically three types of cities you may build:
FOOD: provides much needed nourishment for both your armies and
population.
COMMERCIAL: Provides the credits necessary to build up your forces.
INDUSTRIAL: Provides a increasingly larger number of player
designated forces each turn.


V. DAILY MAINTAINCE.

As stated, you must place the MAINT.EXE file in your daily maintaince
batch files. This little utility preforms a number of vital functions,
including giving players their five turns for the day, computer player
generation and maintaince, as well as any other housekeeping chores
necessary.

Some of the 'general housekeeping' chores include sending AUTO RECON
requests to ALL other nodes every SEVEN days to assure that players are
using at least somewhat current data on the other realms, Sending any
outgoing GROUP attacks, and managing any 'broken links' between nodes in
the game.

MAINT.EXE ONLY needs to be run once per day, and indeed will not run MORE
than this!

VI. LEGAL:

This is the section where I Cover my A$$... GRIN....

This software is Copyright 1990 by Bruce Ruona and SoftSpot Software INC.,
and may not be modified, editied, or reverse engineered nor may the data
structures be publicly disiminated without the express written concent of the
author or his agents. Further, any BETA test versions of this software
may not be distributed in any form including duplication or electronic
transmission without the express written consent of the author or his agents.

Under no circumstances will the Author, SoftSpot Software be held liable for
any use, misuse, or abuse of this software, Nor shall they be held responsible
for any financial, data, or loss of profits resulting in the use of this
software.

See license.doc for further details.

---------------------------------------------------------------------------
SIGNED and DATED:
Bruce R. Ruona, SoftSpot Software.
Marquette, MI 49855
August 6th, 1991
SUPPORT BBS: BYTES -r- US,
FIDO NODE 1:2280/1
906-228-6517
1200-9600 HST

SUPPORT ECHO: If you wish to join in the national (ZONE 1) support/discussion
group, you may AreaFix the echo 'dwarznet', this provides direct access to
the author (ME!) as well as other nodes in the game for discussion and
suggestions.


  3 Responses to “Category : BBS Programs+Doors
Archive   : DWARZ105.ZIP
Filename : SYSOP.DOC

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/