Dec 212017
Converts 320x200x16 Deluxe Paint II image files into BASIC BSAVE format (screen mode 7, page 7). | |||
---|---|---|---|
File Name | File Size | Zip Size | Zip Type |
LBM.BAS | 2480 | 859 | deflated |
LBM.DOC | 1712 | 797 | deflated |
LBM.EXE | 46028 | 33653 | deflated |
LBM.OBJ | 4366 | 2468 | deflated |
RUNME1ST.EXE | 38164 | 25415 | deflated |
TPCREAD.ME | 199 | 165 | deflated |
Download File LBM.ZIP Here
Contents of the LBM.DOC file
********************************************************************************Files included in this package: LBM.BAS, LBM.DOC, LBM.EXE, LBM.OBJ 03/19/92
********************************************************************************
This program, written in Microsoft QuickBASIC 4.5, was designed with
game programmers in mind. Specifically, it allows Deluxe Paint II image
files (.LBM) to be converted into BASIC's BSAVE format. The Deluxe Paint II
image file must be saved in EGA 320x200x16 screen mode, otherwise this
program will be useless for all practical purposes. The routines used in
this program to BSAVE and BLOAD an image may be used in your programs.
These routines currently BSAVE and BLOAD page 7 of screen mode 7 (EGA
320x200x16), but may be altered for your own use. DO NOT, however, alter
in any way the files included in this package. All files included in this
package must be kept together and unaltered in any form whatsoever. This
package may be distributed freely to the public, and I encourage you to
do so.
The syntax for executing LBM.EXE is: LBM. There are no
parameters, although upon execution the program will prompt you for the
name of the Deluxe Paint II image file, then the name of the BSAVE output
file. DO NOT specify an extension to either the input or output files.
The extension .LBM is assumed for the input file, and the extentions of
the output files are fixed (.BP0, .BP1, .BP2, and .BP3).
Good luck with the program, I hope it can serve you well.
Kevin Fishburne
Call my BBS!
The Shores of Britannia
(919) 643-9703
Hours: 11:00 p.m. to 4:30 p.m., weekdays only.
********************************************************************************
This program, written in Microsoft QuickBASIC 4.5, was designed with
game programmers in mind. Specifically, it allows Deluxe Paint II image
files (.LBM) to be converted into BASIC's BSAVE format. The Deluxe Paint II
image file must be saved in EGA 320x200x16 screen mode, otherwise this
program will be useless for all practical purposes. The routines used in
this program to BSAVE and BLOAD an image may be used in your programs.
These routines currently BSAVE and BLOAD page 7 of screen mode 7 (EGA
320x200x16), but may be altered for your own use. DO NOT, however, alter
in any way the files included in this package. All files included in this
package must be kept together and unaltered in any form whatsoever. This
package may be distributed freely to the public, and I encourage you to
do so.
The syntax for executing LBM.EXE is: LBM
parameters, although upon execution the program will prompt you for the
name of the Deluxe Paint II image file, then the name of the BSAVE output
file. DO NOT specify an extension to either the input or output files.
The extension .LBM is assumed for the input file, and the extentions of
the output files are fixed (.BP0, .BP1, .BP2, and .BP3).
Good luck with the program, I hope it can serve you well.
Kevin Fishburne
Call my BBS!
The Shores of Britannia
(919) 643-9703
Hours: 11:00 p.m. to 4:30 p.m., weekdays only.
December 21, 2017
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