Category : BASIC Source Code
Archive   : LB09D.ZIP
Filename : MANDALA.BAS

 
Output of file : MANDALA.BAS contained in archive : LB09D.ZIP


' Plot a mandala with 20 vertices

dim verticesX(100)
dim verticesY(100)
verticesQty = 20
diameter = 400
radius = int(diameter/2)
angle = 360/verticesQty

' Open the graphics window
open "Mandala" for graphics_fs as #mand

print #mand, "home"
print #mand, "north"
print #mand, "up"

' Create vector table
for i = 1 to verticesQty

' Place turtle in center of screen pointing to top of screen
print #mand, "home"
print #mand, "north"

' Turn to next vector and 'go' there
print #mand, "turn "; i * angle
print #mand, "go "; radius

' Ask for turtle position in xy
print #mand, "posxy"
input #mand, vrtcX, vrtcY

' Add to table
verticesX(i) = vrtcX
verticesY(i) = vrtcY

next i

' Draw - put the pen down
print #mand, "down"

' Draw each individual line in the mandala
for a = 1 to verticesQty
for b = a to verticesQty
print #mand, "line "; verticesX(a); " "; verticesY(a); " "; verticesX(b); " "; verticesY(b)
next b
next a

' Force the drawing to 'stick'
print #mand, "flush"

' Pause to look at the drawing
input r$

' Close the window
close #mand


  3 Responses to “Category : BASIC Source Code
Archive   : LB09D.ZIP
Filename : MANDALA.BAS

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/