Category : Alternate Operating Systems - Quarterdeck DesqView, CP/M, etc
Archive   : QTEC9306.ZIP
Filename : KEYBCONF.TEC

 
Output of file : KEYBCONF.TEC contained in archive : QTEC9306.ZIP
ID:KY DESQview and the Keyboard
Quarterdeck Technical Note #206 Filename: KEYBCONF.TEC
by Quarterdeck Testing & Compatibility CompuServe: KBCONF.ZIP
Last revised: 2/07/92 Category: DV

Subject: A discussion of the "Keyboard Conflict" field on the second page of
DESQview's Change a Program menu, and some suggestions on how it can
help keyboard-related problems under DESQview.


KEYBOARD CONFLICT

The purpose of this document is to discuss how DESQview handles keyboard
input and how the "keyboard conflict" field of the DVP (Change-a-Program
screen) affects how keyboard input is handled in a window.

A TECHNICAL PERSPECTIVE

This section explains the technical underpinnings of how the keyboard is
read by the computer and what DESQview does with keyboard input. It is not
necessary to understand all these issues perfectly in order to use the
Keyboard Conflict setting, but it will help your understanding of what to do
if you do read the Technical Perspective. Individual issues (DESQview scripts
and Mark & Transfer) and the meaning of each setting of Keyboard Conflict are
discussed in their own sections after the Technical Perspective. Users
looking for the quickest possible solution to a problem can go directly to the
Summary at the end of this document, then back to the specific section to
which it refers to address their problem.

How does my keyboard communicate with my computer?

Every computer has a keyboard controller chip, usually an 8042. This
chip handles the interface between the keyboard and the motherboard. There is
a 15 character buffer (41E-42D in the address space; this can be seen in the
First Meg/BIOS Data screen of Manifest). When you press and release a key the
keyboard controller chip generates a scan code. IRQ 1 is asserted and the
BIOS's (or whoever's) Interrupt 9 handler responds to this and, if the key
pressed is a character (a letter or number or punctuation mark) the
appropriate scan code and character is sent to the BIOS keyboard buffer. If
the key pressed is a shift key (shift, capslock, numlock, scroll lock, alt,
ctrl) no key is put into the keyboard buffer: the "shift-state" byte is
changed instead. The "shift-state" byte is byte 417 in the BIOS Data area; it
is the first byte of the line labeled "Keyboard Control" in the First Meg/BIOS
Data screen of Manifest. If you press ctrl-alt-del or ctrl-pause or print
screen or some other keystroke upon which DOS or the BIOS acts directly the
proper action (warm-boot or pause or print screen or whatever) is executed
without putting a scan code in the BIOS keyboard buffer.
Your programs or operating system are constantly reading this buffer to
read keys out of it. If you type in more keys than your application can read
and the keyboard buffer gets full then the next keystroke will be rejected and
you will hear a warning beep. For us slow typists this only happens when some
application locks up the computer yet we continue to type.
The usual way a program gets keyboard input is to use BIOS Interrupt 16
to get the next character in the keyboard buffer. Programs also may get
characters from the keyboard buffer directly. Programs may also handle
Interrupt 9 directly, taking keystrokes before they go into the keyboard
buffer and possibly not letting the keystroke go into the keyboard buffer at
all.

There are two ways for a program to use Interrupt 16 to get a keystroke:
The first way is to wait for input; in this mode the program's operation is
suspended until a key is pressed. The second way is to test for input; in
this mode the program sees if a key has been pressed and, if no key has been
pressed, continues its other processes and tests again later.

How does DESQview handle keyboard input?

Each window is given its own 128 character keyboard buffer, much larger
than BIOS's 15 character buffer. Overflowing this buffer is an unlikely
event. DESQview moves keys from the BIOS keyboard buffer to the keyboard
buffer of the foreground window. DESQview takes over keyboard servicing by
intercepting all invocations of interrupt 16 and sending the application that
calls for keyboard input from the BIOS keyboard buffer the character(s) in the
window's own keyboard buffer. Only the foreground window is allowed to see
the keyboard.

What happens if my program reads the BIOS keyboard buffer directly?

Applications that get their keyboard input by looking directly at the
BIOS keyboard buffer, not by invoking interrupt 16, have the potential problem
of grabbing keystrokes while they are in background that are meant for the
foreground window. The cure for this problem is discussed in the explanation
of the Keyboard Conflict setting "4".

What happens if my program intercepts Interrupt 9 directly?

If an application intercepts Interrupt 9 to get keyboard input before it
goes to the BIOS keyboard buffer and it holds onto Interrupt 9 and does the
"wrong" things this window may need to have Keyboard Conflict set to "8". See
the discussion of this setting of Keyboard Conflict.

DESQVIEW SCRIPTS

DESQview's script feature allows a single keystroke (or combination such
as "control-T") to play back a sequence of learned keystrokes. It does this
by moving the characters stored in the script file of the window associated
with the invoking keystroke into the DESQview "Playback" buffer. Problems
using DESQview scripts with some programs are addressed by setting keyboard
conflict to "1" or "2".
Programs that need Keyboard Conflict set to 4 because they take
keystrokes directly out of the BIOS keyboard buffer, without using Int 16,
will not allow DESQview scripts to be learned or execute because the
keystrokes will not be seen by DESQview.
NOTE: Some programs do not use the BIOS keyboard buffer (Microsoft's
"Windows" is one such); they intercept keystrokes before they go into the BIOS
keyboard buffer and ignore anything put into the BIOS keyboard buffer. Such
programs will neither record nor execute DESQview scripts.

MARK AND TRANSFER

The MARK feature of DESQview allows text (not graphics) to be read from
the screen and stored in DESQview's common memory. TRANSFER moves this
information into the keyboard buffer of the destination window so the
TRANSFERred information is sent to the window as though it were entered from
the keyboard into the program. Problems that some programs may have with
TRANSFER are addressed by setting keyboard conflict to "1" or "2".
Programs that need Keyboard Conflict set to 4 because they take
keystrokes out of the BIOS keyboard buffer, without using Int 16, will not
allow MARK & TRANSFER to work because the keystrokes will never enter the BIOS
keyboard buffer.
NOTE: Some programs do not use the BIOS keyboard buffer (Microsoft's
"Windows" is one such); they intercept keystrokes before they go into the BIOS
keyboard buffer and ignore anything put into the BIOS keyboard buffer. Such
programs will not accept data TRANSFERred into them.

KEYBOARD CONFLICT = 1

Some programs throw away "type-ahead." These programs get keystrokes by
testing the keyboard buffer for input and throwing away keys that were entered
too quickly, presuming that they were entered by mistake or were the result of
holding down a "type-matic" key (a key that automatically repeats when held
down) too long, presumably mistakenly. The program may wish to make sure that
a key is not entered carelessly at an important time ("Format disk (Y/N)?").
Because executing a script or a transfer puts keys into the keyboard buffer
very quickly programs that throw away type-ahead may think that the keys the
script or transfer puts in are type-ahead. With keyboard conflict set to 1,
DESQview only responds affirmatively to the test for keyboard input every
sixth time during the execution of a script, making it appear as if keystrokes
are being entered at one-sixth the speed. Though all the characters the
script or transfer puts into the buffer are read by the application, it thinks
that they are coming at a sixth of the actual speed. If a script or transfer
is failing, especially by not completing, then keyboard conflict set to 1
should be tried. This setting of keyboard conflict does not affect the
operation of the computer when a script or transfer is not executing.

KEYBOARD CONFLICT = 2

This setting of keyboard conflict causes DESQview never to respond
affirmatively to a program's testing for input when a script or transfer is
being executed. If a program, when it gets no positive response to testing
for input, falls back to waiting for input, it will then read these
characters. If it always only tests for input, then Keyboard Conflict = 2
will not work. This setting is for programs even more prone to throw away
type-ahead. Also a test for input is answered in the affirmative only every
sixth time even when a script or transfer is not being executed.

KEYBOARD CONFLICT = 3

This setting does the same thing as "2".

KEYBOARD CONFLICT = 4

Some programs read the BIOS keyboard buffer directly rather than using
Interrupt 16. Programs that do this may, while running in background, steal
keystrokes from the foreground program. Keyboard Conflict = 4 keeps DESQview
from moving keystrokes from the BIOS keyboard buffer into the DESQview
keyboard buffer for this window and it keeps the program in this window from
getting its timer ticks at certain important moments when the foreground
program is likely to be processing keystrokes. This should prevent keystrokes
from being stolen from the foreground window while this window is in
background.
If "Maintain separate shift states" (in the "DESQview Setup: Keyboard")
is set to "y" then all windows for which Keyboard Conflict is set to 4 will
have a completely separate copy of the BIOS keyboard buffer saved and restored
for them, thus making the above precautions unnecessary (and thus not
performed) and assuring that this program will not steal keystrokes while it
is in background.
Programs that need Keyboard Conflict set to 4 because they take
keystrokes out of the BIOS keyboard buffer, without using Int 16, will not
allow DESQview scripts or TRANSFERs to execute because the keystrokes will
never enter the BIOS keyboard buffer. This may happen with any program that
requires a setting of 4, 5, 6, 7, or C and higher.
This setting may slow down the performance of your system very slightly.

KEYBOARD CONFLICT = 5

This setting combines the effects of keyboard conflict = 4 with keyboard
conflict = 1. Therefore if you are having problems with a program both
stealing keystrokes while it is in background and excuting scripts and
transfers, this is the setting to use. If the program intercepts keystrokes
before they enter the BIOS keyboard buffer, as discussed above, then scripts
and transfers will not work anyway.

KEYBOARD CONFLICT = 6

This setting combines the effects of keyboard conflict = 4 with keyboard
conflict = 2.

KEYBOARD CONFLICT = 7

This setting is the same as 6.

KEYBOARD CONFLICT = 8

Some programs get their keyboard input even before it goes into the BIOS
keyboard buffer by handling Interrupt 9 directly. They may do this because
they need to get keystrokes that do not send characters to the keyboard buffer
(such as the "alt", "ctrl", "numlock", "capslock", "scrolllock" keys) or for
any reason they choose. In a multitasking environment like DESQview a program
running in the background gets its period of time to execute ("ticks") when it
is in the background but the foreground window maintains possession of the
keyboard. If a program running in the background grabs Interrupt 9 and, this
program presuming that it is the only program running, does such things as
invoking other interrupts, then it may malfunction because the interrupts it
may invoke may be in the possession of another window (or DESQview). Keyboard
conflict = 8 causes DESQview to save and restore a whole state of the Int 9
handler for programs loaded into windows every time they get their time-slice
with keyboard conflict set to 8. This takes time and causes this window to
operate more slowly. Candidates for this setting are some 3270 emulator
programs and it may help TSRs pop-up over a window more readily.
This setting will probably slow down the processing of keystrokes a
noticeable amount and may cause loss of keystrokes or inappropriate shift
states.

KEYBOARD CONFLICT = 9

This setting combines the features of keyboard conflict = 8 with keyboard
conflict = 1.

KEYBOARD CONFLICT = A

This setting combines the features of keyboard conflict=8 with keyboard
conflict=2. A is hexadecimal for 10.

KEYBOARD CONFLICT = B

This setting does the same thing as A. B is hexadecimal for 11.

KEYBOARD CONFLICT = C

This setting combines the features of keyboard conflict=8 with keyboard
conflict=4. C is hexadecimal for 12.

KEYBOARD CONFLICT = D

This setting combines the features of keyboard conflict settings 8, 4,
and 1. D is hexadecimal for 13.

KEYBOARD CONFLICT = E

This setting combines the features of keyboard conflict settings 8, 4,
and 2. E is hexadecimal for 14.

KEYBOARD CONFLICT = F

This setting does the same thing as E. F is hexadecimal for 15.

OTHER KEYBOARD CONSIDERATIONS

/OK

This is a switch used when starting DESQview that tells DESQview to treat
your keyboard as an ordinary 84 key keyboard. The BIOS on some computers does
not support the enhanced keyboard properly and some BIOSes report that they
have an enhanced keyboard when they do not; DESQview must be told to ignore
the "enhanced"ness of the keyboard in such cases. "/OK" stands for "original
keyboard". This switch may be necessary on some computers to run DESQview
properly. This switch keeps DESQview from seeing the function keys F11 and
F12 though the key is still passed to applications running in windows.
DESQview will not respond to any of the keyboard calls specific to the
enhanced keyboard. This switch is used by appending "ok" to the line invoking
DESQview, for example:

dv/ok

The usual symptom that indicates that you need this switch is the computer
beeping, then crashing, when you start DESQview.

MAINTAIN SEPARATE SHIFT STATES

In the DESQview setup, Advanced Features, Keyboard, there is a setting
"Maintain separate shift states". When this is set to "Y", each window has an
independent set of shift states (CapsLock, NumLock, ScrollLock). This setting
has a special synergy with Keyboard Conflict = 4 that causes a separate copy
of the BIOS Keyboard Buffer to be maintained for windows with this Keyboard
Conflict setting. Read the section titled "Keyboard Conflict = 4" for further
discussion of this feature.

IA

This switch tells QEMM-386 not to trap the manipulation of the ports of
the 8042 (the common keyboard controller chip). Programs must do this in
order to change the state of the A20 address line, which they must do to
access extended memory. IA is an abbreviation for "ignorea20". For some
programs this may cause unusual keyboard symptoms, usually inappropriate shift
states (both numlock and capslock) and disabled function keys. These problems
may go away inside DESQview and only occur outside DESQview. This switch is
put on the QEMM-386 line, for example:

device=c:\qemm\QEMM386.sys ram ia
device=c:\qemm\qemm.sys ram ia

SUMMARY

DESQview must create a separate keyboard environment for each window.
DESQview handles this keyboard environment properly for almost all programs so
the default keyboard conflict setting of 0 is best for most windows.
If you are having trouble with DESQview scripts or Mark and Transfer, the
settings 1 or 2 address this problem.
If a program is stealing keystrokes when it is in background then setting
keyboard conflict to 4 addresses this problem. Setting "Maintain separate
shift states" to "Y" may be necessary to prevent a program that needs this
setting of keyboard conflict to keep it from stealing keystrokes when it is in
a background window.
DESQview scripts and transfers cannot be executed in a window which has a
program that takes keystrokes out of the BIOS keyboard buffer without using
Int 16.
A program with problems that may not have any obvious relation to the
keyboard may need keyboard conflict of 8. Unfortunately there is no obvious
way for the naive user to know whether the ills from which they are suffering
will be cured by this setting. Known target programs that benefit from this
setting are Lotus 3.1 and some 3270 and 5250 emulation programs.

************************************************************************
*This technical note may be copied and distributed freely as long as it*
*is distributed in its entirety and it is not distributed for profit. *
* Copyright (C) 1990-2 by Quarterdeck Office Systems *
************************ E N D O F F I L E *************************


  3 Responses to “Category : Alternate Operating Systems - Quarterdeck DesqView, CP/M, etc
Archive   : QTEC9306.ZIP
Filename : KEYBCONF.TEC

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