Category : Graphic Animations - Lots of older FLI's
Archive   : UN-GL100.ZIP
Filename : GL.CMD

 
Output of file : GL.CMD contained in archive : UN-GL100.ZIP
; ------------ Quick Introduction to GRASP -------------
;
; To use GRASP, just enter GRASP commands on successive lines and then press
; F10 to execute the program. A GRASP program line may start with one of three
; things:
;
; 1) A comment, which starts with a semi-colon, like this line.
; 2) A label, which may be up to 12 characters and must end with a colon.
; 3) A valid GRASP command.
;
; The following program sets the video mode, loads a picture, dissolves it to
; the screen, then waits for a key to be pressed. PRESS F10 TO RUN IT.
;
video A ; Set video mode to CGA 320x200 4 color
pload grasp,1 ; Load grasp.pic into buffer 1
pfade 20,1 ; Fade picture to screen using pfade number 20
waitkey ; Wait for a keypress
;
; For more help, press one of the following function keys:
;
; F1 - Help with this editor.
; F2 - A list of all GRASP commands and their syntax.
; F3 - A description of all the fades and valid video modes.
; video mode?
Video A
video C
video l
Video L
video g
; load font
fload roman
; display text
text lcol, brow, "string"
text lcol, brow, "string", pause?
; load a .CLP file:
cload picturename, buffernum
; free a .CLP pic
cfree 1,2
; set the default color:
color palette_lookup
; draw a box of default color:
box lcol, brow, rcol, trow, width
; display a .CLP
putup lcol, brow, buffernum, pausetime
; fade in a .CLP:
cfade fadetype, lcol, brow, buffernum, fadetime, pausetime
; fadetype:
0 no fade, same as 'putup'
1 left to right
2 right to left
3 left&right to center
4 center to left&right
5 left to right & right to left, interlaced
6 left to right, then right to left, interlaced
7 lower half l to r, then upper half r to l
8 left to center and center to right
9 top to bottom
10 bottom to top
11 top & bottom to center
12 center to top & bottom
13 top to bottom & bottom to top, interlaced
14 top to center & center to bottom
15 left half top to bottom, then right half bottom to top
16 UL quad t to b, then LR quad t to b, then LL quad b to t, then UR quad b to t
17 top to bottom then bottom to top, interlaced
18 4 pass, t-b, b-t, t-b, b-t, interlaced
19 smear down from top
20 sparkle fill
21 lower left to upper right diagonal fill
22 middle to four corners
23 four corners to middle
24 clockwise from 12:00
25 counter-clockwise from UR and LL corners
; wait for a key:
wait
waitkey 250
; display and move a series of pictures:
fly lcol_start, brow_start, lcol_end, brow_end, stepsize, stepspeed, buffernum, ...
; begin a loop, markcount times:
mark markcount
; go back to mark:
loop
; load a .PIC file
pload picfile,buffernumber
; palette fade in
pfade fadetype, buffernumber
pfade 0,1,0,0
; select palette:
palette 1
; palette free:
pfree 1
; label
label:
; goto
goto label

ifkey ESC label2
tran on 0,1,2,4
float 199,199,169,169,4,4,7
chgcolor 6,40
chgcolor 3,8 6,40
exit


  3 Responses to “Category : Graphic Animations - Lots of older FLI's
Archive   : UN-GL100.ZIP
Filename : GL.CMD

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/