Dec 062017
 
FLI of Spock "morphing" into E.T. and back again.
File SPOCK2ET.ZIP from The Programmer’s Corner in
Category Graphic Animations
FLI of Spock “morphing” into E.T. and back again.
File Name File Size Zip Size Zip Type
PLAY.DOC 9908 4137 deflated
PLAY.EXE 13755 13282 deflated
S2ET.FLI 609876 370099 deflated
SPOCK2ET.BAT 15 15 stored
TPCREAD.ME 199 165 deflated

Download File SPOCK2ET.ZIP Here

Contents of the PLAY.DOC file




Trilobyte SVGA FLICK & Groovie Player.
Copyright 1991 Trilobyte, all rights reserved.


This is version 0.80 of Trilobyte's SVGA FLICK player.

Version 0.80 adds:
zillions of bug fixes too numerous to mention here
no more Hercules Graphic Station support (1 user registered)

Version 0.74 adds:
Fixed mouse region bug
Fixed mouse clutter bug
Fixed subroutine line reading bug
Added _icon for more icon types

Version 0.73 adds:
Script labels in form [label] for script files
Jump parameter for scripts in format _jump label
Loop parameter for mouse and keyboard input form: _startsub....._endsub
Keyboard input in form _keyin "k" label (must be inside loop)
Mouse regions in form _region xlo ylo xhi yhi label (must be insider loop)
Added return parameter for breaking out of script form: _return num (num=errlevel)
Fixed 1280x1024 animation bug

Version 0.72 adds:
Fixed VESA 320x200 blanking in scripts bug
Fixed hang bug with getinmem routine

Version 0.71 adds:
Added_cd n to script for controlling mscdex cd rom audio (n=track, 99=stop)
Fixed script comment bug

Version 0.7 adds:
Added -mn command line for VESA mode
n = 0 320x200x256
n = 1 640x400x256
n = 2 640x480x256
n = 3 800x600x256
n = 4 1024x768x256
n = 5 1280x1024x256
Added auto-res for animations in VESA mode
Added -fn command line for fading in/out (n = 1 fade in,
n = 2 fade out, n = 3 fade in and out)
Added mouse click to end animation
Fixed non-VESA command line bug
Made maximum animation size 53megs
Added ascii script format

Version 0.6 adds:
Starts animations off at the correct speed
Added -s command line option for speed (e.g. play myflie.fli -s9)
Added -l command line option for looping (e.g play myfile.fli -l9)
Added -g command line option for staying in graphic mode once done
Added ability to play back Groovie 0.1 files
Added Grey Scale toggle with Home key

Version 0.5 adds:
Detects processor type and uses processor specific instructions
Fixed bug on uncompressed .FLI files
Added luminence control with Pgup/Pgdown keys (not on Hercules)
Added Home key for returning back to original palette
Fixed bug with palette fades
Fixed VESA win.granulality bug
Added support for RAM/EMS/FILE caching
Made .FLI limit 16 megabytes

Version 0.4 fixes:
Problems with storing seek position on some .fli files
Problems with 320x200 first frame
Hercules Graphics Station version uses 386 instructions
Variable speed playback with 1-9 keys
Escape from the program with the ESC key

Version 0.3 adds support for:
Hercules Graphic Station Card
Fixed bugs
Made old 320x200x256 animations play in 320x200 mode
Center other animations into middle of screen

Version 0.2 adds support for:
Tseng 4000
Oak Technologies
VESA

How to use the Player

Using the program is simple. All you have to do is type "PLAY filename.FLC"
or "PLAY scriptname.SSS", the program will try and detect the SVGA card you
have, and then start to play the animation in 640x480x256 resolution.
Programs that generate .FLC's at this resolution include Autodesk 3D Studio
and Autodesk Animator Pro.

For best results when using the player, play the animation with lots of
expanded memory free. Play uses expanded memory to store the animation. To
use expanded memory you must first install a driver like EMM.SYS.

To stop the player from animating, press the Esc key, the player will change
back to text mode and return you to dos.

To vary the playback speed, press the keys 1-9 on the keyboard, pressing 0
will restore the speed saved in the animation.

To change the luminence of the animation use the Pgup/Pgdown keys, Home
returns the colors back to normal.

To toggle grey scale on/off press the Home key. Useful for that old movie
effect.

To change the number of loops, use the -ln or /ln option on the command line.
For example:
Play myfli.flc -l10
will play "myfli.fli" ten times. The maximum number of loops is 65535. A
value of 0 will loop forever.

To change the speed from the command line, use the -sn or /sn option.
For example:
Play myfli.flc -s10
will play "myfli.fli" at speed ten. Speeds can be between 0 and 255.

To stop Play changing the video mode back to text once finished, use the /g
or -g option on the command line.
For example:
Play myfli.flc -l10 -s10 -g
will play "myfli.fli" ten times at speed ten and then stay in graphics mode
when it exits.

DISCLAIMER - AGREEMENT

Users of PLAY must accept this disclaimer of warranty:
"PLAY is supplied as is. The author disclaims all
warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose.
The author assumes no liability for damages, direct or conse-
quential, which may result from the use of PLAY."

PLAY V.80 is a "shareware program" and is provided at no charge
to the user for evaluation. Feel free to share it with your
friends, but please do not give it away altered or as part of
another system. The essence of "user-supported" software is to
provide personal computer users with quality software without
high prices, and yet to provide incentive for programmers to
continue to develop new products. If you find this program
useful and find that you are using PLAY and continue to use
PLAY after a reasonable trial period, you must make a reg-
istration payment of $39.00 to Trilobyte. The $39.00
registration fee will license one copy for use on any one
computer at any one time. You must treat this software just like
a book. An example is that this software may be used by any
number of people and may be freely moved from one computer
location to another, so long as there is no possibility of it
being used at one location while it's being used at another.
Just as a book cannot be read by two different persons at the
same time.

Commercial users of PLAY must register and pay for their
copies of PLAY within 30 days of first use or their license
is withdrawn. Site-License arrangements may be made by contacting
Trilobyte at the address below.

Anyone distributing PLAY for any kind of remuneration must
first contact Trilobyte at the address below for authorization.

You are encouraged to pass a copy of PLAY V.80 along to your
friends for evaluation. Please encourage them to register their
copy if they find that they can use it. All registered users
will receive a copy of the latest version of the PLAY
system, the scripting program "Groovie", software support via mail, and
free upgrades/fixes for 90 days from date of registration.

DEFINITION OF SHAREWARE

Shareware distribution gives users a chance to try software
before buying it. If you try a Shareware program and continue
using it, you are expected to register. Individual programs
differ on details -- some request registration while others
require it, some specify a maximum trial period.

Copyright laws apply to both Shareware and commercial software,
and the copyright holder retains all rights, with a few specific

exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are
of comparable quality. (In both cases, there are good programs
and bad ones!) The main difference is in the method of
distribution. The author specifically grants the right to copy
and distribute the software, either to all and sundry or to a
specific group. For example, some authors require written
permission before a commercial disk vendor may copy their
Shareware.

Shareware is a distribution method, not a type of software. You
should find software that suits your needs and pocketbook,
whether it's commercial or Shareware. The Shareware system makes
fitting your needs easier, because you can try before you buy.
And because the overhead is low, prices are low also. Shareware
has the ultimate money-back guarantee -- if you don't use the
product, you don't pay for it.

If you would like to register, please send a check, made payable to Trilobyte,
for $39 to:

Trilobyte
PO Box 1412
Jacksonville
Oregon, 97530

(503) 899 1113

YOU HAVE TO REGISTER TO GET THE SCRIPT MAKER "GROOVIE" !!!

* U.S. funds only. Non-U.S. customers please use International Postal Order

If you have any comments, please send them to:
Compuserve: 72330,3276
Genie : R.LANDEROS
Internet : 72330,[email protected]

Thank you for using the Trilobyte SVGA FLICK & Groovie Player

;
;
; pointer file format
;
;

The palette for the pointer is stored in pointer.col, it is an autodesk
animator pro palette file. This palette is remapped into new palettes when
the mouse pointer is displayed.

The pointer is a 32x32 pixel sprite. The file format for the pointer is
a straight binary 1024 byte file, one byte for every pixel. A value of
0 indicates a transparent pixel.

The stream is left to right, top to bottom.

Animator Pro does not output such pointer files, it's possible to write a
poco to do this though without too much hassle.


Play script format
(c) 1991 Trilobyte

The first line of a script must be SCRIPT

Commands:


; - Comment field

anim.flc -m0 -l3 - command line animation

_cd n - play track n on a audio cd-rom drive

[label] - put this label here

_jump label - jump to this label

_startsub - start an input routine

_keyin "k" label - look for key "k" (the k key), if pressed jump to label
MUST BE IN A STARTSUB - ENDSUB LOOP
_region xlo ylo xhi yhi label - if the mouse is in region xlo ylo xhi yhi
jump to label
MUST BE IN A STARTSUB - ENDSUB LOOP

_endsub - end an input routine

_return n - end and return this value

_icon name - load a different icon for displaying



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