Category : Graphic Animations - Lots of older FLI's
Archive   : ARTFORM.ZIP
Filename : DINOSAUR.WNM

 
Output of file : DINOSAUR.WNM contained in archive : ARTFORM.ZIP
DINO100 00,0> 
0 0.05 150 VOLCANO  randomize 1VOLCANO = 25e3position 26e3,0,100e3compileVALLEY  quality 3compile "POND"compile "HILLS"fast
compile "SKY"normalFOREST ! quality 8luster 1TREEHIEGHT = 500TREEFACTOR = 1.3TREEGROWTH = 40øR = rnd for M = -20ø to 110ø step 0.265ø& if abs M > 4ø and abs (M-15ø) > 5ø* if M > -ROTY-20ø and M < -ROTY+30ø call TREE else call BOGUSend
label TREE R = rnd * 50e3# S = R + 30e3 - 15e3 * cos (M*2) A = S * sin M B = S * cos M TREEDIST = (S - 15e3) / 95e3 if TREEDIST > 0.75 quality 2 position A,0,B compile "TREE" label BOGUS R = rnd compile "BOGUS"HERB YIF quality 8 color 159luster 1DS = 0.3set HAPOSX = -360set HAPOSY = 0set HAPOSZ = 2000set HAROT = -20øset HERBMOVE = 0set HTWIST = 0position HAPOSX,HAPOSY,HAPOSZHERBTIME = time*2
HEADTWIST = 0
STRIDE = 1POSE = 1
if time < 0.5 compile "STANDING" compile "EATING" //else if time < 1 compile "LOOKING" compile "STANDING" //else if time < 1.5 compile "STANDING" compile "EATING" //else if time < 2" STRIDE = 5*(time-1.5)*(time-2) HERBTIME = 0.25 + time*3 compile "STANDING" compile "RUNNING" HAROT = HAROT + 100ø*inc*2 HTWIST = HTWIST + 80ø*inc*2 HEADTWIST = HTWIST HERBMOVE = 0 //else if time < 2.5 compile "STANDING" HEADTWIST = HTWIST HERBMOVE = 0 //else if time < 3.5 STRIDE = û(time - 2.5) HERBTIME = 0.25 + time*2 compile "STANDING" compile "RUNNING" HAROT = HAROT - 120ø*inc HTWIST = HTWIST - 100ø*inc HEADTWIST = HTWIST //else HERBTIME = 0.25 + time*2 compile "STANDING" compile "RUNNING"&HAPOSX = HAPOSX + HERBMOVE * sin HAROT&HAPOSZ = HAPOSZ - HERBMOVE * cos HAROTposition HAPOSX,HAPOSY,HAPOSZrotate Y,HAROT if time < 6 compileendTREX z z z zTREX53 p p p p/ quality 8TS = 1.5set TREXPOSX = 0set TREXPOSY = 0set TREXPOSZ = 15e3set TREXMOVE = 0#position TREXPOSX,TREXPOSY,TREXPOSZTREXPOSZ = TREXPOSZ - TREXMOVEif TREXPOSZ > 10e3' color 143 - (TREXPOSZ - 10e3) / 350else
color 143luster 1
HEADTWIST = 0
STRIDE = 1POSE = 1 if time < 3 POSE = 0.7 + time/10 RUNTIME = time*2/3 compile "STANDING" compile "RUNNING" //else if time < 3.5 STRIDE = (3.5-time)*2 RUNTIME = time*2/3 compile "STANDING" compile "RUNNING"" headtwist = headtwist * stride //else set ROAR = 0 if time < 4 ROAR = 2*(time-3.5) else ROAR = 1 STRIDE = 0 RUNTIME = time - 3.5 compile "STANDING" compile "ROARING"compileHERB 9 quality 8 color 159luster 1DS = 0.3set HBPOSX = 600set HBPOSY = 0set HBPOSZ = 4000set HBROT = 45øset HERBMOVE = 0HERBTIME = time*2
if time < 0.5 compile "LOOKING" compile "STANDING" //else if time < 1 HEADTWIST = 0 POSE = 1 compile "STANDING" compile "EATING" //else if time < 1.5 HEADTWIST = 0 if time < 1.25 STRIDE = û(time - 1) else STRIDE = û(1.5 - time) HERBTIME = 0.25 + time*3 compile "STANDING" compile "RUNNING" HBROT = HBROT + 135ø*inc*2 HERBMOVE = 0 //else if time < 2.5 STRIDE = û(time - 1.5) HERBTIME = 0.25 + time*2 compile "STANDING" compile "RUNNING" HBROT = HBROT - 60ø*inc //else STRIDE = 1 HERBTIME = 0.25 + time*2 compile "STANDING" compile "RUNNING"&HBPOSX = HBPOSX + HERBMOVE * sin HBROT&HBPOSZ = HBPOSZ - HERBMOVE * cos HBROTposition HBPOSX,HBPOSY,HBPOSZrotate Y,HBROTcompileendPTERO zizdzezoz zFzrzazmzez z quality 8 color 155luster 2 DS = 0.45set BPOSX = -2250set BPOSY = 1000set BPOSZ = 4000set BROT = 65ø
set BMOVE = 0position BPOSX,BPOSY,BPOSZBIRDTIME = time*2if time >= 4.5 POSE = 1 STRIDE = 1 HEADTWIST = 0 compile "GLIDE" compile "FLY" // BMOVE = 3000 * inc$ BPOSX = BPOSX + BMOVE * sin BROT$ BPOSZ = BPOSZ - BMOVE * cos BROT // position BPOSX,BPOSY,BPOSZ rotate Y,BROT compileÄÄÄ©_cX©_cX©_cX©_cX©_cX©_cX©_cX
set ROTY = 0øposition 0,50,0
rotate Y,ROTY rotate X,11ø
if time > 4.5 PANG = atan (BPOSX/BPOSZ) if PANG > 0 ROTY = -PANG
intensity 1.2light 1e8,3e6,0
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  3 Responses to “Category : Graphic Animations - Lots of older FLI's
Archive   : ARTFORM.ZIP
Filename : DINOSAUR.WNM

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/